top of page
background 169.jpg

Isletopia

Board Game  |   2025   |   Urban Planning  |  Strategy

Isletopia is a competitive city-building board game set across a charming archipelago of islands. Each player takes the role of a specialized agency tasked with developing a thriving urban district. Through careful planning, negotiation, and strategic expansion, players aim to build the most prosperous, wellconnected, and influential city. Isletopia blends luck, strategy, and urban creativity, offering a playful and engaging experience for 3 to 6 players.

Urban Planning Inspiration

Urban planning approaches vary widely across regions, shaped by history, land availability, governance, and cultural priorities. Around the world, regions grow and organize themselves in dramatically different ways. These contrasting approaches reveal how urban form is shaped by history, policy, culture, and resource availability. Some cities prioritize public services as anchors of growth, while others rely on transportation networks or housing demand to drive expansion.

mapping research-01.png

Rulebook

Isletopia’s game play is mainly divided into two stages: land expansion and building establishment. Once players acquire a decent number of land, they can chose or build buildings on the top of it. Also lands are a nice property for negotiation and communication among players.

Building tables.png

Prototype and Playtests

Weixin Image_20251127102338_172_304.jpg
Weixin Image_20251117102336_46_304.jpg
Weixin Image_20251127102336_171_304.jpg

The first play-test was short and mainly focusing on the game play of land talking and event systems. Modifications upon the first playtest include variation of the building and assign the buildings to roles, and adding different ways of map composition.

Weixin Image_20251127104716_181_304_edited.jpg

Final play-test introduce more game-play with buildings and the bank. The players subjectively tried to collaborate by trading building blocks and try to make full use of the bonus systems with negotiation and maximize the communal revenue.

image.png
girl_18.png
Ellen, Game Designer
“The event cards add nice unpredictability, though a few feel too punishing compared to the benefits.”
girl_23.png
​Jay, Urban Planning student

“I love how district specialization emerges naturally, but the dice sometimes limit long-term planning.”

girl_15.png
Steve, Board Game Specialist
“The adjacency bonuses feel rewarding, some buildings like stadium still feel hard to place strategically.”

Card Design

​Final Outcome

image.png
Island Board

The island board are printed metal boards customized in factories. They are designed to be in 6 different pieces so that players can create and compose their own map. The metal board makes the pieces easily attached to the island board base, making the whole thing steady on table.

image.png
Land and Building Tokens

All tokens are printed or etched acrylics. The land tokens have the magnetic layers at their back so that they can easily attached to the base boards. Building tokens are etched with names with minimal aesthetic. The etches are hard to tell so more colors are added manually afterwards.

Cards

Cards are printed with 3.5 * 2.5 inch standard American playing card size and material.

77908ea709ff6e8aa5f87b8652f9240a_edited.jpg
Rule book

The rule book is printed in local printing workshop. The rule books is printed in pamphlet format so that information is most handy for players.

Empower
Growth

bottom of page