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Guene Mao

Danran Mao

Hi, I’m Guene Mao. I’m a game designer with a background in architecture, interested in how spatial design, systems, and mechanics shape player experience. My work combines game design with architectural ways of thinking, using experience, scale, and environment as active parts of gameplay rather than just settings. Thanks for visiting my playground!

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Game Development

Unity, C#, Python, Game Balancing, Prototyping, Narrative & Systems Design, Level Design

Design Tools

Adobe Suite (Illustrator, Photoshop, InDesign, Premiere, After Effects), Rhino, V-Ray, Grasshopper, AutoCAD, Figma, Miro

Creative & Research

Screenwriting, Storyboarding, UI Design, Playtesting & Iteration, User Research, Visual Communication, Photography

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