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Guene Mao
Danran Mao
Hi, I’m Guene Mao. I’m a game designer with a background in architecture, interested in how spatial design, systems, and mechanics shape player experience. My work combines game design with architectural ways of thinking, using experience, scale, and environment as active parts of gameplay rather than just settings. Thanks for visiting my playground!

Environment-driven gameplay and worldbuilding
Systems thinking informed by architectural training
Prototyping, iteration, and player-centered design
Game and level design with a focus on spatial mechanics
Game Development
Unity, C#, Python, Game Balancing, Prototyping, Narrative & Systems Design, Level Design
Design Tools
Adobe Suite (Illustrator, Photoshop, InDesign, Premiere, After Effects), Rhino, V-Ray, Grasshopper, AutoCAD, Figma, Miro
Creative & Research
Screenwriting, Storyboarding, UI Design, Playtesting & Iteration, User Research, Visual Communication, Photography
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